Final Major Project

Scrap yard Garlick is a blog to document my final major project, with everything from idea's to finished products

Sunday 11 April 2010

Where We At Now

Well, it's quite in hear isn't it, have to do something about that now won't we. The reason i've not really posted up much for a while is every time i consider doing so i just think, well i could get some 'actual' work done instead, and so i've neglected this space. However it's currently half eleven at night, i was doing work but have come to an abrupt stop, so thought i'd done some random dribbling's.

Okay lets bring it up to some sort of speed...


So this is where i'm at at the moment, i am further behind than i wanted to be for a number of reason's i'll go into later, but it's coming together nicely now, starting to feel like an actually scrap yard area. just need to keep populating it with all the stuff a scrap yard is full of.

 Asset's For The Yard


Now as i've just seen my last post was a wip of the E-Type, well i'd like to say here it is finished, but what i'd like to say isn't always what i can. Anyway one of the reason's i'm behind is because of this car, i decided to apply for the BMW internship (yes i know British car German company), and so modelled this car to a higher tri count, and then did a render using mental ray and all kinds of funky shaders and lighting rigs. I'm happy with what i produced, just spent longer on it that in the original timeplan.



Here's the in game model, coming in at just over 19,00 tris, just need to figure out how to make a decent car shader in unreal, do-able yes, how soon is another matter.

Well that's enough for this post i reckon, but now i've updated i know i'm more likly to just do little updates, guess only times going to tell, see you round.

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