Final Major Project

Scrap yard Garlick is a blog to document my final major project, with everything from idea's to finished products

Friday 29 January 2010

Thtas Unreal Man!

Have put a couple of thingsinto the new unreal now, and so far no trouble... hmmm must be lurking around the corner somewhere.

Anyways here's the Cortina, almost there with this now.


And the office for the yard, both models need speculars and normals still.

Tuesday 19 January 2010

Prefab Structure


Decided to start something else along side as to mix things up (not because i left my files at home at all...). And this will be one of the main asset's so seem'd like a good starting point, plus it's basically a box. Anyway's modeled and uv'd, just get some old moldy cracked paint broken rotted used textures on there (think that sums up the texture).

Oh and another point i'm thinkin of using the paralax mapping in unreal to give the impression of the inside, so we'll see how that goes.

What's that there something missing... it's car in a scrap yard, you expect the whole car?



Little more of the cortina, mostly finished now, few bits and bob's (oh and the engine... or maybe thats been took out...) and i've uv'd the body work. Used headus for the first time so took a little longer while i got to grips with the program, but works fairly well for objects with complecated shapes. anyway hope to have this textured soon.

Wednesday 13 January 2010

Cortina Update



Pretty much finished the body work of the car now.

Cortina Progress




2,000 tri mark, got the overall shape pretty much done, needs some cleaning, and got the inside of the bonet all done. Actual interia next i think.

Monday 11 January 2010