Final Major Project

Scrap yard Garlick is a blog to document my final major project, with everything from idea's to finished products

Sunday 22 November 2009

Asset List

I've create my intial asset list with guidlines for the tri counts, so i can get an idea for the limit's on the project, need to figure out texture space as well.

Main Assets - (21,000 tris Approx.)

Main car (6,000 tris)
3 - 5 scrap cars (3,000 tris per car)
To/pick up truck?

Structures - (3,000 tris Approx.)

Wearhouse
Mobile hut(s)
'Garage'
Gate + Fence
Stone Wall
Mud (Tyre tacks) (Puddles)

Pylon
Trees
Bushes

Car Parts - (1,700 tris Approx.)

Engine
Radiator
Fan
Suspension spring
Exhaust
Tyres/Wheels
Brake disc
Seat(s)

General Assets - (1000 tris Approx.)

Wooden Board
tall trolly
broom
Mesh Fence
Cones
Crate
Skip
Lights
Gas Bottles (calor gas)
Leaves
Bricks/Stones
jumper cables
signs (beware dogs)
fuel cans
buckets
Drain

Total tri Limit 30,000 Approx.

Final Major Project Introduction - Scrap Yard

For my final Major Project I've decide to recreate a authentic looking modern day scrap yard. I had a few different ideas for what i wanted to do, but after weighing up all the different aspects of the idea's the scrap yard made the most sense.

One of the reasons for this is that I personally love the more realistic things, the things that are real to life. Even outside of art, i prefer doing more manual things, i often enjoy working/messing around with my bike, fixing things, tools and a workshop would do me fine.

So with this realisation (although i did already know this, maybe I'd just forgotten, thanks to Chris for reminding me!) the scrap yard made the most sense. I started out with the idea of a full scrap yard but after calming down I've scaled it down to something i can manage in the time frame i have.

It's going to be a small section of a scrap yard with 3 to 5 'scrap cars', being fairly low poly, in the scene, and then a high poly car that's going to be more of a show off so to speak. haven't decide what this car is but I've got a list of cars I'd like to do. but after getting a feel for the area i was going to do it was time for research (As I've learnt if you get good research, or any sort of research, the final out come will be better by 10 fold). So this morning i went out to a scrap yard and took yet again almost 200 photos.


Good style of entrance, and just by thous unit's is another gate, so a small contained area of the size i was thinking.



1970's Ford Cortina Mark 3, one of the cars on my list, unfortunately was on a roof so couldn't get to it, maybe try next time.


Nice old jaguar, had an e-type on my list, but as i have this as reference may change.

Final the reference for the underside of a car!


This was a very good scrap yard to use as reference as well, it had all the things i was looking and is a proper run British yard. The owner was more than happy for me to wonder around taking photos, and I've got a good library now. will most likely visit back when I'm more into the project, but has been a successful start to the project.



The classic good cars are always at the back.



I think the next step i need to do is compile an asset list and decide on my constraints (tri count, texture budget).

Until Next Time...